In Peg + Cat: The Tree Problem, little girl Peg needs your child's help in rescuing her tree-climbing pet Cat. Cat is an expert in climbing trees, but he knows diddly-squat about how to get down. Kids help Peg rescue Cat in six locations that include her backyard, a farm, the South Pole, a theater stage on Broadway, Dino-Valley, and a city. Each location houses five puzzles of increasing difficulty.
How to Play
After selecting a location, a puzzle appears as a scene with Cat stuck up in some kind of tree and Peg waiting for him to come to her. The player manipulates items in the scene to create a path that Cat can navigate. For example, in Peg's backyard, players select different-sized boxes to line up to create stairs for Cat to use. On the farm, kids get to use a watering can to help plants grow to a height where Cat can leap onto them. In Dino-Valley, players adjust the heights of geysers; and in the city, they place girders across expanses to form bridges.
Logical Thinking Becomes Child's Play
Peg + Cat: The Tree Problem presents 30 different logic puzzles in fun and interesting settings. By changing up the settings, and therefore providing different components for kids to manipulate, the puzzles stay fresh and exciting. The app does a great job of teaching logic by starting the first puzzle at an easy level and then slowly increasing the difficulty over the five puzzles at each location. If kids get stuck, they can always get help by touching the "?" button for a hint. And Peg's comments, such as "You are the best cat-rescuer EVER!," keep kids motivated to continue exploring and saving the silly feline Cat.
While fans of the PBS TV Show Peg + Cat will get a big kick out of this app, you don't need to have seen the show to enjoy playing with these adorable characters. Playing Peg + Cat: The Tree Problem is a great way to introduce young children to logical reasoning.
This Peg + Cat: The Tree Problem app review was written by Jinny Gudmundsen.
All tech products are judged on a five star scale by looking at the following factors: fun, education, ease of use, value, and technical.