An educational romp about stopping the evil Carmen Sandiego by using your mind.
The Bottom Line
A game-show type competition where players use their brains to infiltrate Carmen's hideouts.
This title reviews curriculum for 4th-6th graders by having players solve a mystery. Children try to stop the evil Carmen Sandiego and her army of Knowledge Robots ("Knowbots") from stealing all the knowledge of the world. To defeat this devious villain, children must outthink the Knowbots in a game-show type competition and use their brains to infiltrate Carmen's hideouts.
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